No time to slow down - we had exactly 1.5 days in St. Louis and there's just too much to do and see. We could've
easily spent our entire week's vacation in this town, and still not gotten to everything we wanted to do. We had to triage our top picks - and thus:
City Museum of St. Louis.
This place is crazy. It's what happens when artists have plenty of money and free reign, without apparent regulatory oversight. A restored 10 story building turns into this crazy, sensory-overload explosion of a gerbil run - an industrial playground. There are no maps at City Museum. You come to explore every nook, cranny, tunnel, and ball pit. Rob and I made the mistake of following the kids into a giant fish's mouth, and ended up having to squeeze through a life-sized slinky that led up to another floor. I thought they were going to have to get the jaws of life to extract us.
I think Rob and I would've enjoyed ourselves a little more had there not been six bazillion other people there at the same time. I just KNEW we were going to lose a child or three. No maps, tunnels that take you to goodness-knows-where, and crowds everywhere. Having helped to design an indoor park, and knowing how strict safety regulations are on such things, I kept marvelling that the owners could "get away with" this place. Apparently, this museum defies classification, so I have a feeling it's not under any one agency's regulatory control. It HAS been the result of at least 25
injury lawsuits in the past 8 years, we learned later. I can believe that.
Parental safety concerns aside, the kids had an absolute blast. They crawled, swooped, swung, slid, and explored until they were sweaty. The knees of Quinn's pants disintegrated to nothingness, and Colby's shoes literally fell apart in the span of 2.5 hours. THAT'S how much fun they had. It was hard to take pictures, as the kids kept disappearing up hollowed-out trees and behind aquariums full of catfish and turtles... but here's what we DID get.